Game Pack in C++.
Source Code
#include<string.h>
#include<math.h>
#include<graphics.h>
#include<dos.h>
#include<stdlib.h>
#include<stdio.h>
#include<conio.h>
#include<iostream.h>
#include<process.h>
#include<time.h>
void main();
int temp_life;
int i=8,j=18,a[20][20],ri,rj,max=2,speed=2,op_graph=0;
int score=0,nbox=5,life=5,level=1;
clock_t start, end;
void draw(int);
void drawbox(int);
void decr();
void genbox();
void shotbox(int);
void strt();
void putscore(int);
void lifebox(int );
int global=9;int open_times=0,prev_card=0,comp=0;
void card(int left,int top,int right,int bottom)
{
int x,y;
long int er=0;
if(global==9)
er=2000;
else
er=200;
for (long double g=0;g<er;g++)
{
x=random(right);
y=random(bottom);
if(x<left)
{
g--;
continue;
}
if(y<top)
{
g--;
continue;
}
int colors=random(15);
if(colors==1||colors==10)
{
g--;
continue;
}
setcolor(BLACK);
setfillstyle(SOLID_FILL,colors);
bar3d(x-4,y-4,x+4,y+4,1,1);
}
}
void open(int left[],int top[],int right[],int bottom[],int game[],int z)
{
sound(900);
delay(16);
nosound();
int x;
global=909;
for(int j=left[z],k=top[z],l=right[z],i=bottom[z];j<=right[z];j++)
{
setfillstyle(SOLID_FILL,BLACK);
bar(j+1,k,l+1,i+1);
setcolor(WHITE);
rectangle(j+1,k,l+1,i+1);
sound(j*20);
delay(5);
nosound();
}
int number=game[z];
char string[5];
setcolor(BLACK);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,1);
outtextxy(left[z]+25,top[z]+35,itoa(number, string, 10));
if(open_times==0)
prev_card=z;
if(open_times==1)
if(game[z]==game[prev_card])
game[prev_card]=game[z]=-100;
open_times++;
if(open_times==2)
for(int k=0,t=19,b=99;k<4;k++,t+=120,b+=121) //displaying cards
for(int i=0,l=55,r=125;i<4;i++,l+=150,r+=150)
{
sound(1000);
delay(60);
nosound();
if(k==0 && i==0) delay(90);
card(l,t,r,b);
open_times=0;
}
}
void menu(int a,int b,int c,int d,int e)
{
setcolor(a);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,7);
outtextxy(22,100,"1. BRICKS");
setcolor(b);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,7);
outtextxy(22,200,"2. PAIRS II");
setcolor(c);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
outtextxy(15,300,"3. HELP");
setcolor(d);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
outtextxy(15,350,"4. CREDITS");
setcolor(e);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
outtextxy(15,400,"5. EXIT");
}
void open_graph()
{
int x_center = 320, y_center = 240, rad = 220;
int z,k,x[10],y[10];
setcolor(4);
for(int xi=30;xi>4;xi--)
{
sound(xi*20);
settextstyle(GOTHIC_FONT,HORIZ_DIR,xi);
outtextxy(xi,220,"Gaming begins here......");
delay(320);
cleardevice();
}
setcolor(10);
for (z=0;z<10;z++)
{
x[z]=x_center+rad*cos(36*z*3.14159/180);
y[z]=y_center+rad*sin(36*z*3.14159/180);
}
for (z=0;z<10;z++)
for (k=0;k<10;k++)
{
sound(k*200);
delay(50);
line(x[z],y[z],x[k],y[k]);
nosound();
}
for(int h=0;h<500;h++)
{
sound(h*9);
setfillstyle( random(12),random(15) );
bar3d(random(640),random(480),random(640),random(480),random(30),
random(18));
}
op_graph++;
}
void loading()
{
cleardevice();
setcolor(13);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
setusercharsize(2, 1, 1, 1);
outtextxy(138,198,"LOADING"); //LOADING
setcolor(13);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
setusercharsize(2, 1, 1, 1);
setcolor(BLUE);
rectangle(119,199,421,231);
rectangle(118,198,422,232);
setcolor(10);
for(int ii=120;ii<=420;ii++)
{
line(ii,200,ii,230);
sound(ii+1500);
delay(10);
nosound();
}
}
void gameover()
{
cleardevice();
settextstyle(GOTHIC_FONT,0,10);
cout<<"a";
for(int g=0;g<450;g++)
{
sound(g*10);
delay(3);
setcolor(LIGHTRED);
if(g%20==0) {cleardevice();setcolor(12);}
outtextxy(70,g,"game over");
nosound();
}
main();
}
void main()
{
int gdriver = DETECT, gmode;
initgraph(&gdriver, &gmode, "c:\tc\bgi");
cleardevice();
if(op_graph==0) open_graph();
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
for(int si=1;si<10;si++)
{
sound(si*850);
setcolor(LIGHTCYAN);
setusercharsize(si,1,si,1);
outtextxy(13,150,"GAME PACK");
delay(250);
nosound();
cleardevice();
}
randomize();
setfillstyle(3,RED);
bar3d(0, 0,639,479, 0, 0);//background
setcolor(WHITE);
settextstyle(4,HORIZ_DIR,7);
outtextxy(220,25,"MENU");
char lion;
int move=5;
lion=getch();
while(lion!=27)
{
if(lion==13) break;
if(lion=='P') move++;
if(lion=='H') move--;
if(move<1)move=5;
if(move>5)move=1;
if(move==1) menu(10,8,8,8,8);
if(move==2) menu(8,10,8,8,8);
if(move==3) menu(8,8,10,8,8); //7 gray 14-yellow
if(move==4) menu(8,8,8,10,8);
if(move==5) menu(8,8,8,8,10);
lion=getch();
sound(1700);
delay(7);
nosound();
}
cleardevice();
if(move==5) exit(0);
if(move==1)
{
//bricks video game shooting prg.
loading();
int gd=DETECT,gm;
initgraph(&gd,&gm,"D:\CPP\TC\BGI");
setcolor(10);
outtextxy(500,75,"score :");
outtextxy(500,150,"level :");
outtextxy(500,225,"Life");
lifebox(10);
putscore(10);
strt();
}
/*
PAIRS II
*/
if(move==2)
{
int a[8],game[16],i=0,z=8,k,flag,temp,t,b,l,j=0,u=0,o=0,p=0;
int left[16],top[16],right[16],bottom[16];
randomize();
loading();
for(int ii=0;ii<=640;ii++)
line(ii,0,ii,480);
setcolor(1);
for(ii=0;ii<=640;ii++)
line(0,ii,640,ii);
setcolor(3);
for(ii=640;ii>=0;ii--)
line(ii,0,ii,480);
setcolor(BLUE);
for(ii=640;ii>=0;ii--)
line(0,ii,640,ii);
setcolor(RED);
for(ii=0;ii<=640;ii++)
{
sound(ii*5);
line(640,ii,ii,480);
delay(5);
nosound();
}
setcolor(0);
for(ii=0;ii<=640;ii++)
{
sound(ii*5);
line(0,ii,640,480);
delay(2);
nosound();
}
//selecting 8 nos (1-100)without repeating
randomize();
a[0]=random(100);
while(i!=8)
{
redo:
temp=random(100);
flag=1;
for(k=0;k<=i;k++)
if(a[k]==temp){flag=5;break;}
if (flag==5) goto redo;
else
{
a[i++]=temp;
game[z++]=temp;
}
}
//randomly filling the 8 nos from an array without repeating
int r=0;
while(r!=8)
{
label:
temp=a[random(8)];
flag=1;
for(k=0;k<=r;k++)
if(game[k]==temp){flag=5;break;}
if (flag==5) goto label;
else
game[r++]=temp;
}
setfillstyle(11,RED);
setcolor(YELLOW);
bar(0, 0,638,478);//backgrond
for(k=0,t=19,b=99;k<4;k++,t+=120,b+=121) //displaying cards
for(i=0,l=55,r=125;i<4;i++,l+=150,r+=150)
{
left[j++]=l;
top[u++]=t;
right[o++]=r;
bottom[p++]=b;
sound(i*200);
card(l,t,r,b);
}
nosound();
for(int you=1;you<=20;you++)
{
if(you%2)
setcolor(LIGHTGREEN);
else
setcolor(RED);
for(k=0,t=15,b=103;k<4;k++,t+=120,b+=121) //high light cursor
for(i=0,l=50,r=130;i<4;i++,l+=150,r+=150)
for(int we=1;we<=5;we++)
{
sound(we*900);
rectangle(l-we,t-we,r+we,b+we);
nosound();
}
delay(100);
}
setcolor(0);
char ch=getch();
int pntr=0,turn=1;
while(ch!=27)
{
if(ch=='M') pntr++;
if(ch=='K') pntr--;
if(ch=='H') pntr=pntr-4;
if(ch=='P') pntr+=4;
if(pntr>=17)
pntr=pntr-16;
if(pntr<1)
pntr=pntr+16;
int m=1;
if(open_times==1)
if(pntr-1==prev_card)
{
ch=getch();
continue;
}
int var_new34=9;
if(game[pntr-1]==-100)
var_new34=0;
end:
for(k=0,t=15,b=103;k<4;k++,t+=120,b+=121) //high light cursor
for(i=0,l=50,r=130;i<4;i++,l+=150,r+=150)
{
setcolor(BLACK);
if(m==pntr)
{
setcolor(LIGHTGREEN);
if(game[pntr-1]==-100)
setcolor(LIGHTRED);
}
for(int we=1;we<=5;we++)
rectangle(l-we,t-we,r+we,b+we);
m++;
}
if(var_new34)
if(ch==13)
open(left,top,right,bottom,game,pntr-1); //open card
int y=0;
for(int wer=0;wer<16;wer++)
if(game[wer]==-100)
y++;
if(y==16) gameover();
ch=getch();
sound(2500);
delay(6);
nosound();
}
if(ch==27) main();
}
if(move==3)
{
char ctrl;
do
{
char help_topic[]=" *******************HELP*********************
USERS
MANUAL
1. PAIRS II
The general outline of the game is as follows.
*
It is basically a card game.
* One can flip and see only two cards at a
time simultaneously in the given set of cards.
* One has to match the
cards in the given set.
* One wins the game if all the matches are made
correctly.
* This game is a time-trailed game i.e. one's score becomes
invalid if it exceeds the tine limit.
* To navigate one can use the arrow
keys.
* To open the card you can hit enter.
" ;
char help_brick[]="
BRICKS
The general outline is as follows.
*It is
a brick game.
*It consist of a shooting box and we have to shoot the
bricks.
*To move the shooting box right press the right direction key and
to move left press the left direction key.
*To shoot press the up
direction key.
*Basically there are 5 levels in the game.
*You can win
each level when u reach the score of 2500.
*When u hit each brick you get
25 points.
*But if the bricks touch the shooting box or if it touches the
ground one of your life is lost.
*In total there are 5 lives.";
textcolor(10);
for(int i=0;i<strlen(help_topic);i++)
{
sound(i*20);
cout<<help_topic[i];
delay(15);
nosound();
}
int cv;
for(i=0,cv=2000;i<strlen(help_brick);i++,cv--)
{
sound(cv*2);
cout<<help_brick[i];
delay(15);
nosound();
}
ctrl=getch();
}while(ctrl!=27&&ctrl<28&&ctrl>25);
if(ctrl==27) main();
}
if(move==4)
{
cleardevice();
setcolor(LIGHTGREEN);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
setusercharsize(1,1,1,1);
setcolor(LIGHTGREEN);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,6);
outtextxy(320,250,"&");
setcolor(LIGHTGREEN);
rectangle(1,1,638,478);//background
for(int ab=5,bc=420;ab<350;ab++,bc--)
{
sound(ab*620);
setfillstyle(6,BLACK);
bar(5, 130,637,250);
bar(9,350,635,450);
setcolor(random(15));
settextstyle(TRIPLEX_FONT,HORIZ_DIR,6);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,6);
sound(bc*2000);
delay(1);
nosound();
}
sleep(1);
main();
}
}//void main's block
void strt()
{
int op;
setcolor(0);
line(60+i*25,j*25,60+rj*25,ri*25);
for(ri=0;ri<19;ri++)
for(rj=0;rj<16;rj++)
a[ri][rj]=0;
randomize();
genbox();
drawbox(12);
start=clock();
op=getch();
while(1)
{
while(!kbhit())
{
end = clock();
if((end - start) / CLK_TCK > speed)
{
decr();
start=clock();
}
}
while(kbhit())
{
op=getch();
switch(op)
{
case 77:
draw(0);
if(i<15) i++;
draw(10);
break;
case 75:
draw(0);
if(i>0) i--;
draw(10);
break;
case 72:
shotbox(i);
break;
case 27:main();
}
}
}
}
void draw(int color)
{
int c;
c=getcolor();
setcolor(color);
setfillstyle(INTERLEAVE_FILL,color);
bar(50+25*i,j*25,75+25*i,j*25+25);
rectangle(50+25*i,j*25,75+25*i,j*25+25);
setcolor(14);
rectangle(50,0,450,475);
setcolor(c);
}
void genbox()
{
int x;
for(x=0;x<nbox;x++)
{
rj=rand()%16;
if(a[0][rj]==1) x--;
a[0][rj]=1;
}
}
void decr()
{
if(max<17)
{
drawbox(0);
for(ri=max;ri>=0;ri--)
for(rj=0;rj<16;rj++)
a[ri+1][rj]=a[ri][rj];
for(rj=0;rj<16;rj++)
a[0][rj]=0;
genbox();
drawbox(12);
}
else
{
printf("a");
lifebox(0);
--life;
lifebox(10);
if(life==0) gameover();
else {drawbox(0);strt();}
}
}
void drawbox(int c)
{
setcolor(c);
for(ri=0;ri<18;ri++)
for(rj=0;rj<16;rj++)
if(a[ri][rj]==1)
{
max=ri;
setfillstyle(INTERLEAVE_FILL,c);
bar(50+rj*25,ri*25,50+rj*25+25,ri*25+25);
if(c!=0) setcolor(14);
rectangle(50+rj*25,ri*25,50+rj*25+25,ri*25+25);
}
setcolor(14);
rectangle(50,0,450,475);
}
void shotbox(int rj)
{
int ri,r;
drawbox(0);
for(ri=18;ri>=0;ri--)
if(a[ri][rj]==1)
{a[ri][rj]=0;
file://for(r=18;r>=ri;r--)
setcolor(13);
line(60+i*25,j*25,60+rj*25,ri*25);
sound(480);
delay(25);
nosound();
putscore(0);
if(score%100==0 && score!=0 )
{
putscore(0);
level++;
putscore(10);
if(speed==1)
if(nbox==5) nbox=7;
else if(nbox==7) nbox=9;
else if(nbox==9) nbox=11;
else
{
setcolor(10);
drawbox(12);
cout<<"a";
cleardevice();
gameover();
main();
}
else speed--;
putscore(0);
score++;
putscore(10);
strt();break;}
else{
score++;
putscore(10);
break;}}
drawbox(12);
setcolor(0);
line(60+i*25,j*25,60+rj*25,ri*25);
}
void putscore(int color)
{
char str[20];
int c;
c=getcolor();
setcolor(color);
itoa(score*25,str,10);
outtextxy(550,75,str);
itoa(level,str,10);
outtextxy(550,150,str);
setcolor(c);
}
void lifebox(int color)
{
int i,c;
c=getcolor();
setcolor(color);
for(i=1;i<=life;i++)
{
setfillstyle(INTERLEAVE_FILL,color);
bar(500,250+i*25,525,275+i*25);
if(color) setcolor(14);
rectangle(500,250+i*25,525,275+i*25);
}
setcolor(c);
}
#include<string.h>
#include<math.h>
#include<graphics.h>
#include<dos.h>
#include<stdlib.h>
#include<stdio.h>
#include<conio.h>
#include<iostream.h>
#include<process.h>
#include<time.h>
void main();
int temp_life;
int i=8,j=18,a[20][20],ri,rj,max=2,speed=2,op_graph=0;
int score=0,nbox=5,life=5,level=1;
clock_t start, end;
void draw(int);
void drawbox(int);
void decr();
void genbox();
void shotbox(int);
void strt();
void putscore(int);
void lifebox(int );
int global=9;int open_times=0,prev_card=0,comp=0;
void card(int left,int top,int right,int bottom)
{
int x,y;
long int er=0;
if(global==9)
er=2000;
else
er=200;
for (long double g=0;g<er;g++)
{
x=random(right);
y=random(bottom);
if(x<left)
{
g--;
continue;
}
if(y<top)
{
g--;
continue;
}
int colors=random(15);
if(colors==1||colors==10)
{
g--;
continue;
}
setcolor(BLACK);
setfillstyle(SOLID_FILL,colors);
bar3d(x-4,y-4,x+4,y+4,1,1);
}
}
void open(int left[],int top[],int right[],int bottom[],int game[],int z)
{
sound(900);
delay(16);
nosound();
int x;
global=909;
for(int j=left[z],k=top[z],l=right[z],i=bottom[z];j<=right[z];j++)
{
setfillstyle(SOLID_FILL,BLACK);
bar(j+1,k,l+1,i+1);
setcolor(WHITE);
rectangle(j+1,k,l+1,i+1);
sound(j*20);
delay(5);
nosound();
}
int number=game[z];
char string[5];
setcolor(BLACK);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,1);
outtextxy(left[z]+25,top[z]+35,itoa(number, string, 10));
if(open_times==0)
prev_card=z;
if(open_times==1)
if(game[z]==game[prev_card])
game[prev_card]=game[z]=-100;
open_times++;
if(open_times==2)
for(int k=0,t=19,b=99;k<4;k++,t+=120,b+=121) //displaying cards
for(int i=0,l=55,r=125;i<4;i++,l+=150,r+=150)
{
sound(1000);
delay(60);
nosound();
if(k==0 && i==0) delay(90);
card(l,t,r,b);
open_times=0;
}
}
void menu(int a,int b,int c,int d,int e)
{
setcolor(a);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,7);
outtextxy(22,100,"1. BRICKS");
setcolor(b);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,7);
outtextxy(22,200,"2. PAIRS II");
setcolor(c);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
outtextxy(15,300,"3. HELP");
setcolor(d);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
outtextxy(15,350,"4. CREDITS");
setcolor(e);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,4);
outtextxy(15,400,"5. EXIT");
}
void open_graph()
{
int x_center = 320, y_center = 240, rad = 220;
int z,k,x[10],y[10];
setcolor(4);
for(int xi=30;xi>4;xi--)
{
sound(xi*20);
settextstyle(GOTHIC_FONT,HORIZ_DIR,xi);
outtextxy(xi,220,"Gaming begins here......");
delay(320);
cleardevice();
}
setcolor(10);
for (z=0;z<10;z++)
{
x[z]=x_center+rad*cos(36*z*3.14159/180);
y[z]=y_center+rad*sin(36*z*3.14159/180);
}
for (z=0;z<10;z++)
for (k=0;k<10;k++)
{
sound(k*200);
delay(50);
line(x[z],y[z],x[k],y[k]);
nosound();
}
for(int h=0;h<500;h++)
{
sound(h*9);
setfillstyle( random(12),random(15) );
bar3d(random(640),random(480),random(640),random(480),random(30),
random(18));
}
op_graph++;
}
void loading()
{
cleardevice();
setcolor(13);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
setusercharsize(2, 1, 1, 1);
outtextxy(138,198,"LOADING"); //LOADING
setcolor(13);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
setusercharsize(2, 1, 1, 1);
setcolor(BLUE);
rectangle(119,199,421,231);
rectangle(118,198,422,232);
setcolor(10);
for(int ii=120;ii<=420;ii++)
{
line(ii,200,ii,230);
sound(ii+1500);
delay(10);
nosound();
}
}
void gameover()
{
cleardevice();
settextstyle(GOTHIC_FONT,0,10);
cout<<"a";
for(int g=0;g<450;g++)
{
sound(g*10);
delay(3);
setcolor(LIGHTRED);
if(g%20==0) {cleardevice();setcolor(12);}
outtextxy(70,g,"game over");
nosound();
}
main();
}
void main()
{
int gdriver = DETECT, gmode;
initgraph(&gdriver, &gmode, "c:\tc\bgi");
cleardevice();
if(op_graph==0) open_graph();
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
for(int si=1;si<10;si++)
{
sound(si*850);
setcolor(LIGHTCYAN);
setusercharsize(si,1,si,1);
outtextxy(13,150,"GAME PACK");
delay(250);
nosound();
cleardevice();
}
randomize();
setfillstyle(3,RED);
bar3d(0, 0,639,479, 0, 0);//background
setcolor(WHITE);
settextstyle(4,HORIZ_DIR,7);
outtextxy(220,25,"MENU");
char lion;
int move=5;
lion=getch();
while(lion!=27)
{
if(lion==13) break;
if(lion=='P') move++;
if(lion=='H') move--;
if(move<1)move=5;
if(move>5)move=1;
if(move==1) menu(10,8,8,8,8);
if(move==2) menu(8,10,8,8,8);
if(move==3) menu(8,8,10,8,8); //7 gray 14-yellow
if(move==4) menu(8,8,8,10,8);
if(move==5) menu(8,8,8,8,10);
lion=getch();
sound(1700);
delay(7);
nosound();
}
cleardevice();
if(move==5) exit(0);
if(move==1)
{
//bricks video game shooting prg.
loading();
int gd=DETECT,gm;
initgraph(&gd,&gm,"D:\CPP\TC\BGI");
setcolor(10);
outtextxy(500,75,"score :");
outtextxy(500,150,"level :");
outtextxy(500,225,"Life");
lifebox(10);
putscore(10);
strt();
}
/*
PAIRS II
*/
if(move==2)
{
int a[8],game[16],i=0,z=8,k,flag,temp,t,b,l,j=0,u=0,o=0,p=0;
int left[16],top[16],right[16],bottom[16];
randomize();
loading();
for(int ii=0;ii<=640;ii++)
line(ii,0,ii,480);
setcolor(1);
for(ii=0;ii<=640;ii++)
line(0,ii,640,ii);
setcolor(3);
for(ii=640;ii>=0;ii--)
line(ii,0,ii,480);
setcolor(BLUE);
for(ii=640;ii>=0;ii--)
line(0,ii,640,ii);
setcolor(RED);
for(ii=0;ii<=640;ii++)
{
sound(ii*5);
line(640,ii,ii,480);
delay(5);
nosound();
}
setcolor(0);
for(ii=0;ii<=640;ii++)
{
sound(ii*5);
line(0,ii,640,480);
delay(2);
nosound();
}
//selecting 8 nos (1-100)without repeating
randomize();
a[0]=random(100);
while(i!=8)
{
redo:
temp=random(100);
flag=1;
for(k=0;k<=i;k++)
if(a[k]==temp){flag=5;break;}
if (flag==5) goto redo;
else
{
a[i++]=temp;
game[z++]=temp;
}
}
//randomly filling the 8 nos from an array without repeating
int r=0;
while(r!=8)
{
label:
temp=a[random(8)];
flag=1;
for(k=0;k<=r;k++)
if(game[k]==temp){flag=5;break;}
if (flag==5) goto label;
else
game[r++]=temp;
}
setfillstyle(11,RED);
setcolor(YELLOW);
bar(0, 0,638,478);//backgrond
for(k=0,t=19,b=99;k<4;k++,t+=120,b+=121) //displaying cards
for(i=0,l=55,r=125;i<4;i++,l+=150,r+=150)
{
left[j++]=l;
top[u++]=t;
right[o++]=r;
bottom[p++]=b;
sound(i*200);
card(l,t,r,b);
}
nosound();
for(int you=1;you<=20;you++)
{
if(you%2)
setcolor(LIGHTGREEN);
else
setcolor(RED);
for(k=0,t=15,b=103;k<4;k++,t+=120,b+=121) //high light cursor
for(i=0,l=50,r=130;i<4;i++,l+=150,r+=150)
for(int we=1;we<=5;we++)
{
sound(we*900);
rectangle(l-we,t-we,r+we,b+we);
nosound();
}
delay(100);
}
setcolor(0);
char ch=getch();
int pntr=0,turn=1;
while(ch!=27)
{
if(ch=='M') pntr++;
if(ch=='K') pntr--;
if(ch=='H') pntr=pntr-4;
if(ch=='P') pntr+=4;
if(pntr>=17)
pntr=pntr-16;
if(pntr<1)
pntr=pntr+16;
int m=1;
if(open_times==1)
if(pntr-1==prev_card)
{
ch=getch();
continue;
}
int var_new34=9;
if(game[pntr-1]==-100)
var_new34=0;
end:
for(k=0,t=15,b=103;k<4;k++,t+=120,b+=121) //high light cursor
for(i=0,l=50,r=130;i<4;i++,l+=150,r+=150)
{
setcolor(BLACK);
if(m==pntr)
{
setcolor(LIGHTGREEN);
if(game[pntr-1]==-100)
setcolor(LIGHTRED);
}
for(int we=1;we<=5;we++)
rectangle(l-we,t-we,r+we,b+we);
m++;
}
if(var_new34)
if(ch==13)
open(left,top,right,bottom,game,pntr-1); //open card
int y=0;
for(int wer=0;wer<16;wer++)
if(game[wer]==-100)
y++;
if(y==16) gameover();
ch=getch();
sound(2500);
delay(6);
nosound();
}
if(ch==27) main();
}
if(move==3)
{
char ctrl;
do
{
char help_topic[]=" *******************HELP*********************
USERS
MANUAL
1. PAIRS II
The general outline of the game is as follows.
*
It is basically a card game.
* One can flip and see only two cards at a
time simultaneously in the given set of cards.
* One has to match the
cards in the given set.
* One wins the game if all the matches are made
correctly.
* This game is a time-trailed game i.e. one's score becomes
invalid if it exceeds the tine limit.
* To navigate one can use the arrow
keys.
* To open the card you can hit enter.
" ;
char help_brick[]="
BRICKS
The general outline is as follows.
*It is
a brick game.
*It consist of a shooting box and we have to shoot the
bricks.
*To move the shooting box right press the right direction key and
to move left press the left direction key.
*To shoot press the up
direction key.
*Basically there are 5 levels in the game.
*You can win
each level when u reach the score of 2500.
*When u hit each brick you get
25 points.
*But if the bricks touch the shooting box or if it touches the
ground one of your life is lost.
*In total there are 5 lives.";
textcolor(10);
for(int i=0;i<strlen(help_topic);i++)
{
sound(i*20);
cout<<help_topic[i];
delay(15);
nosound();
}
int cv;
for(i=0,cv=2000;i<strlen(help_brick);i++,cv--)
{
sound(cv*2);
cout<<help_brick[i];
delay(15);
nosound();
}
ctrl=getch();
}while(ctrl!=27&&ctrl<28&&ctrl>25);
if(ctrl==27) main();
}
if(move==4)
{
cleardevice();
setcolor(LIGHTGREEN);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,0);
setusercharsize(1,1,1,1);
setcolor(LIGHTGREEN);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,6);
outtextxy(320,250,"&");
setcolor(LIGHTGREEN);
rectangle(1,1,638,478);//background
for(int ab=5,bc=420;ab<350;ab++,bc--)
{
sound(ab*620);
setfillstyle(6,BLACK);
bar(5, 130,637,250);
bar(9,350,635,450);
setcolor(random(15));
settextstyle(TRIPLEX_FONT,HORIZ_DIR,6);
settextstyle(TRIPLEX_FONT,HORIZ_DIR,6);
sound(bc*2000);
delay(1);
nosound();
}
sleep(1);
main();
}
}//void main's block
void strt()
{
int op;
setcolor(0);
line(60+i*25,j*25,60+rj*25,ri*25);
for(ri=0;ri<19;ri++)
for(rj=0;rj<16;rj++)
a[ri][rj]=0;
randomize();
genbox();
drawbox(12);
start=clock();
op=getch();
while(1)
{
while(!kbhit())
{
end = clock();
if((end - start) / CLK_TCK > speed)
{
decr();
start=clock();
}
}
while(kbhit())
{
op=getch();
switch(op)
{
case 77:
draw(0);
if(i<15) i++;
draw(10);
break;
case 75:
draw(0);
if(i>0) i--;
draw(10);
break;
case 72:
shotbox(i);
break;
case 27:main();
}
}
}
}
void draw(int color)
{
int c;
c=getcolor();
setcolor(color);
setfillstyle(INTERLEAVE_FILL,color);
bar(50+25*i,j*25,75+25*i,j*25+25);
rectangle(50+25*i,j*25,75+25*i,j*25+25);
setcolor(14);
rectangle(50,0,450,475);
setcolor(c);
}
void genbox()
{
int x;
for(x=0;x<nbox;x++)
{
rj=rand()%16;
if(a[0][rj]==1) x--;
a[0][rj]=1;
}
}
void decr()
{
if(max<17)
{
drawbox(0);
for(ri=max;ri>=0;ri--)
for(rj=0;rj<16;rj++)
a[ri+1][rj]=a[ri][rj];
for(rj=0;rj<16;rj++)
a[0][rj]=0;
genbox();
drawbox(12);
}
else
{
printf("a");
lifebox(0);
--life;
lifebox(10);
if(life==0) gameover();
else {drawbox(0);strt();}
}
}
void drawbox(int c)
{
setcolor(c);
for(ri=0;ri<18;ri++)
for(rj=0;rj<16;rj++)
if(a[ri][rj]==1)
{
max=ri;
setfillstyle(INTERLEAVE_FILL,c);
bar(50+rj*25,ri*25,50+rj*25+25,ri*25+25);
if(c!=0) setcolor(14);
rectangle(50+rj*25,ri*25,50+rj*25+25,ri*25+25);
}
setcolor(14);
rectangle(50,0,450,475);
}
void shotbox(int rj)
{
int ri,r;
drawbox(0);
for(ri=18;ri>=0;ri--)
if(a[ri][rj]==1)
{a[ri][rj]=0;
file://for(r=18;r>=ri;r--)
setcolor(13);
line(60+i*25,j*25,60+rj*25,ri*25);
sound(480);
delay(25);
nosound();
putscore(0);
if(score%100==0 && score!=0 )
{
putscore(0);
level++;
putscore(10);
if(speed==1)
if(nbox==5) nbox=7;
else if(nbox==7) nbox=9;
else if(nbox==9) nbox=11;
else
{
setcolor(10);
drawbox(12);
cout<<"a";
cleardevice();
gameover();
main();
}
else speed--;
putscore(0);
score++;
putscore(10);
strt();break;}
else{
score++;
putscore(10);
break;}}
drawbox(12);
setcolor(0);
line(60+i*25,j*25,60+rj*25,ri*25);
}
void putscore(int color)
{
char str[20];
int c;
c=getcolor();
setcolor(color);
itoa(score*25,str,10);
outtextxy(550,75,str);
itoa(level,str,10);
outtextxy(550,150,str);
setcolor(c);
}
void lifebox(int color)
{
int i,c;
c=getcolor();
setcolor(color);
for(i=1;i<=life;i++)
{
setfillstyle(INTERLEAVE_FILL,color);
bar(500,250+i*25,525,275+i*25);
if(color) setcolor(14);
rectangle(500,250+i*25,525,275+i*25);
}
setcolor(c);
}
Comments
Post a Comment